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[pygame] Font transparency in 8bits mode



Hi,

i'm making an application with pygame on a 8 bpp display.

When I render a text like this :
font.render( my_text, 1, (0,0,0) )
I only get some black areas where i intented to get some text :(


Of course, if my display is in 32 bits, the text is correctly rendered with correct alpha.


Anyone have any idea ?




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