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[pygame] Sky Algorithm



I have implemented day/night in my game, complete with rolling clouds across the screen. However, I would like them to roll faster, without taking up 10 megabytes of space on the hard drive.

Let's say I have a simple flat bitmap, and I wish to tile it across a 3d plane and suspend it in the air, so it looks like cloud cover. I could 'drag' those tiling perspective corrected bitmaps about to simulate it pretty well, I believe, but I don't want to use OpenGL to do it.

Does anyone have a Pygame example that does this, without using OpenGL?

--Kamilche