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Re: [pygame] Sky Algorithm



> Let's say I have a simple flat bitmap, and I wish to tile it across a 3d
> plane and suspend it in the air, so it looks like cloud cover. I could 
> 'drag' those tiling perspective corrected bitmaps about to simulate it 
> pretty well, I believe, but I don't want to use OpenGL to do it.

Without OpenGL I'm thinking you're stuck with software rendering. This
was one of the top hits on google using search terms "raycaster
texture mapped floor plane". Plenty of pictures and explanations.
http://student.kuleuven.be/~m0216922/CG/raycasting2.html

Alan