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Re: [pygame] [RFC] clipboard support for various data types



On 31 Jul 2006 at 10:55, Bob Ippolito wrote:

> 
> On Jul 31, 2006, at 10:33 AM, Marcus von Appen wrote:
> 
> > as I already discussed with Rene and the one or other on #pygame,
> > an easy to use image support for the pygame.scrap clipboard
> > implementation is needed.
> >
> > Currently it only accepts strings, which - although it allows
> > e.g. buffered surfaces - does not ensure interoperability with other
> > applications like Gimp, image viewers and whatever else.
> 
> The Mac OS X implementation accepts text (unicode or ASCII str) and  
> bitmap data (SDL surfaces). It has no problems whatsoever  
> interoperating with other applications. Even a PDF on the clipboard  
> will be coerced to a bitmap, and rich text should be converted to  
> plain text.
> 
> I don't know how hard this is on other platforms, but the Mac OS X  
> implementation is feature complete and interoperable with all other  
> applications in all of the ways that people expect them to be.
> 
For Windows clipboard content type is identified by an integer value. 
Several  types, such as  text, unicode text, bitmap, tiff and wave 
are predefined. Other types can registered dynamically.


Lenard Lindstrom
<len-l@xxxxxxxxx>