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Re: [pygame] Microphone input



i dont know if it will help you;

http://www.johnnypops.demon.co.uk/python/recordwin32.py

2007/7/13, Luke Paireepinart < rabidpoobear@xxxxxxxxx>:
Gregg Lind wrote:
> Hello List!
>
> I've been working on a Karaoke Revolution clone for a while, and I
> keep butting
> my head up against getting the microphone input to work well.  I'm
> using PyMedia
> but I don't really like it very much.  I don't really understand it's
> data model
> well, and it's documentation is poor (IMHO).  It also doesn't feel very
> python-ish to me.  Can anyone suggest some other package (I've looked
> at PyAudio
> -- no microphone and .23 sec latency on my machine, Snack -- needs tcl
> / tk), or
> does anyone have knowledge of pyaudio.
>
> Basically the problem in a nutshell:
>
> 1.  Audio comes in on the mic and...
> 2.  Some sampled window (help with this from someone who does spectral
> analysis
> would be appreciated) of data goes off to be pitch tracked (I use a
> Harmonic
> Product Spectrum) to get the fundamental.
> 3.  Simultaneously, the audio goes to audio out to played (with as
> short a
> latency as is possible)
>
> So, any help is very appreciated.
You could look into pyspeex, but the speex codec is designed for voice
only and to be highly compressed,
so it might sound kinda crappy :)
-Luke



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Flávio Ribeiro
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