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Re: [pygame] time progression independent of game "ticks"



On 7/20/07, Daniel Nixon <dan.nixon@xxxxxxxxx> wrote:
What is the best way to go about such a thing? Use MVC and run the
model in its own thread? If that is the case what is the best way to
keep track of the passage of actual time within the model?

This may or may not help:

http://entitycrisis.blogspot.com/2007/07/general-pygame-main-loop.html

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