aspersieman wrote:
On Wed, 25 Jul 2007 10:33:10 +0200, aspersieman <aspersieman@xxxxxxxxx> wrote:On Wed, 25 Jul 2007 10:21:24 +0200, Julián Lamas Rodríguez <julian.lamas@xxxxxxxxx> wrote:Well I'm new to Pygame too, but I think I know what you need.A* is one of the preferred algorithms for pathfinding. Hope this could help.Thanks I think thats exactly what I was looking for :) NicolaasHi againJust in case anybody else was looking for stuff on pathfinding, I've found this cool example. Its written in python.
Which cool example?
Regards Nicolaas
-Luke