aspersieman wrote:On Wed, 25 Jul 2007 10:33:10 +0200, aspersieman <aspersieman@xxxxxxxxx> wrote:On Wed, 25 Jul 2007 10:21:24 +0200, Julián Lamas Rodríguez <julian.lamas@xxxxxxxxx> wrote:Well I'm new to Pygame too, but I think I know what you need.A* is one of the preferred algorithms for pathfinding. Hope this could help.Thanks I think thats exactly what I was looking for :) NicolaasHi againJust in case anybody else was looking for stuff on pathfinding, I've found this cool example. Its written in python.Which cool example?Regards Nicolaas-Luke
Err...sorry :) One of those days I guess. Here it is : http://www.willmcgugan.com/2007/04/20/swim-fugu-swim/ Nicolaas -- ~) (_---; The Llama compels me... /|~|\ / / / |