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Re: [pygame] Licensing



Pygame isn't changing anything in the python codebase so there's no obligations to the standard python library. Read the GPL. No consequences for merely using python.

techtonik wrote:
Just a minor correction to avoid people be confused about Python itself. I
wonder if pygame accepted Python license - how many games were released
under it? I've reread LGPL once more and still unsure what consequences are
if it can be applied to libraries that are linked as a source code like
pygame and not inclide any header files.

On Wed, Jul 2, 2008 at 10:48 PM, Chris <c4@xxxxxxxxxxxxxxxxxxxxxx> wrote:

um... thanks but we're talking about licensing pygame projects, not the
python codebase.


techtonik wrote:

On Mon, Jun 30, 2008 at 7:58 AM, James Paige <Bob@xxxxxxxxxxxxxxxxxxx>
wrote:

 I notice LGPL is used on a lot of pygame projects.  Is that because
pygame itself uses LGPL?  It makes sense for pygame to use LGPL because
it's a huge, widely used library but it's not apparent as to why the
game projects themselves to use LGPL.

Yes, the fact that pygame, and python are both LGPL is a main reason why
many pygame games are LGPL.


Python is not LGPL - read http://www.python.org/psf/license/
In general - it is BSD-like in the way that you may use source or binaries
in any way you want and don't have to disclose your modifications, but you
should preserve the copyrights.

--anatoly t.