You are right, filling the screen seems to work, but not blitting to it.
C:\Documents and Settings\Gabriel>python Python 2.5.1 (r251:54863, Apr 18 2007, 08:51:08) [MSC v.1310 32 bit (Intel)] on
win32 Type "help", "copyright", "credits" or "license" for more information. >>> import pygame >>> pygame.init() (6, 0) >>> screen=pygame.display.set_mode((400,300))
>>> pygame.event.get() [<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (248, 117), 'rel': (248, 117 )})>, <Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (248, 117), 'rel': (0,
0)})>, <Event(1-ActiveEvent {'state': 2, 'gain': 0})>, <Event(17-VideoExpose {}) >, <Event(1-ActiveEvent {'state': 1, 'gain': 0})>] >>> screen.fill((255,255,255))
<rect(0, 0, 400,
300)> >>> pygame.display.flip() >>> screen.fill((255,0,0)) <rect(0, 0, 400, 300)> >>> pygame.display.flip() >>> screen.fill((255,240,70)) <rect(0, 0, 400, 300)>
>>> pygame.display.update() >>> blueSquare = ((0,0,255)) >>> blueSquare = pygame.surface.Surface((50,50)) >>> blueSquare.fill((0,0,255)) <rect(0, 0, 50, 50)> # everything alright up until here.
>>> screen.blit(blueSquare, (30,30)) <rect(30, 30, 50, 50)> >>> pygame.display.update() # pygame window at this point is non responsive. >>>
--- On Tue, 7/8/08, Brian Fisher
<brian@xxxxxxxxxxxxxxxxxxx> wrote:
From: Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx>Date: Tuesday, July 8, 2008, 3:03 PM
The problem is that you need to tell SDL to process windows messages before your window can be used (any event getting function should do) try this: --------- import pygame pygame.init() screen = pygame.display.set_mode((400,300))
pygame.event.get() screen.fill((255,255,255)) pygame.display.flip() screen.fill((0,0,0)) pygame.display.flip() --------- it worked in a command prompt console for me
On Tue, Jul 8, 2008 at 2:09 PM, Gabriel Hasbun < gastomaster@xxxxxxxxx> wrote:
sure:
C:\Documents and Settings\Gabriel>python Python 2.5.1 (r251:54863, Apr 18 2007, 08:51:08) [MSC v.1310 32 bit (Intel)] on win32 Type "help", "copyright", "credits" or "license" for more information.
>>> import pygame >>> pygame.init() (6, 0) >>> screen = pygame.display.set_mode((400, 300)) >>> whiteSquare = pygame.surface.Surface((50,50)) >>> whiteSquare.fill((255,0,0))
<rect(0, 0, 50, 50)> >>> screen.blit(whiteSquare, (100,100)) <rect(100, 100, 50, 50)> >>> pygame.display.flip() >>>
As you can guess nothing happens on my pygame window, while using the MSDOS(the real) python.
--- On Tue, 7/8/08, Ian Mallett <geometrian@xxxxxxxxx> wrote:
From: Ian Mallett <geometrian@xxxxxxxxx> Subject: Re: [pygame] immediate mode not working? To: pygame-users@xxxxxxxx
Date: Tuesday, July 8, 2008, 1:16 PM |
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