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Re: [pygame] Patch - Re-add music support for file-like objects
Rene: Why'd you change the version check and why did you change it like this?
/*
#if (MIX_MAJOR_VERSION*100*100 + MIX_MINOR_VERSION*100 +
MIX_PATCHLEVEL) > 010207
*/
#if MIX_MAJOR_VERSION>=1 && MIX_MINOR_VERSION>=2 && MIX_PATCHLEVEL>=8
What is going to happen when SDL_mixer 1.3.0 comes out?
On Tue, Jul 15, 2008 at 12:35 AM, Brian Fisher
<brian@xxxxxxxxxxxxxxxxxxx> wrote:
> sweet, you rock.
>
>
> On Mon, Jul 14, 2008 at 9:27 PM, Forrest Voight <voights@xxxxxxxxx> wrote:
>>
>> I submitted a patch to SDL_mixer to fix the mp3 problem.
>>
>> On Sat, Jul 12, 2008 at 7:29 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
>> > hi,
>> >
>> > I changed the version check to 1.2.9 instead... since support is in
>> > sdl_mixer svn is getting better.
>> >
>> > The tests are disabled for loading from file-likes -- so all tests
>> > pass again (at least they do here).
>> >
>> > cheers,
>> >
>> >
>> >
>> > On Sun, Jul 13, 2008 at 6:58 AM, Forrest Voight <voights@xxxxxxxxx>
>> > wrote:
>> >> I'm also able to play FLAC audio.
>> >>
>> >> I think the problem is that SDL_mixer detects MP3 files through the
>> >> first and second bytes (the first is '\xff'), and files with ID3 tags
>> >> have a special header first, so SDL_mixer defaults to mikmod decoding,
>> >> which determines it is invalid.
>> >>
>> >> So, some MP3 files work and some don't. I was able to find an MP3 file
>> >> without tags and it worked. This is an SDL_mixer bug.
>> >>
>> >> On Sat, Jul 12, 2008 at 4:44 PM, Forrest Voight <voights@xxxxxxxxx>
>> >> wrote:
>> >>> Using SDL_mixer SVN, I'm able to load & play WAV and OGG.
>> >>>
>> >>> MP3 gives me the 'Module format not recognized' error. I'm looking
>> >>> into that now...
>> >>>
>> >>> On Sat, Jul 12, 2008 at 3:58 PM, Brian Fisher
>> >>> <brian@xxxxxxxxxxxxxxxxxxx> wrote:
>> >>>> My automated build machines both use 1.2.8, and they both fail to
>> >>>> load mp3
>> >>>> (what the test is currently trying)
>> >>>>
>> >>>> so it seems that 1.2.8 doesn't support MP3. This post seems to
>> >>>> indicate that
>> >>>> OGG and MOD should be supported:
>> >>>>
>> >>>> http://listas.apesol.org/pipermail/sdl-libsdl.org/2007-December/063633.html
>> >>>> I tried OGG on my Mac though, and it just seemed to hang :( I don't
>> >>>> have a
>> >>>> mod file to try at the moment.
>> >>>>
>> >>>> So Forrest, what formats were you able to load when you were testing
>> >>>> the
>> >>>> patch?
>> >>>>
>> >>>>
>> >>>> On Sat, Jul 12, 2008 at 12:13 PM, Forrest Voight <voights@xxxxxxxxx>
>> >>>> wrote:
>> >>>>>
>> >>>>> Rene: what version of SDL_mixer are you using?
>> >>>>>
>> >>>>> I think I was wrong... SDL_mixer 1.2.8 supports OGG, MP3, MID, and
>> >>>>> MOD
>> >>>>> music.
>> >>>>>
>> >>>>> Only SVN supports WAV.
>> >>>>>
>> >>>>> On Sat, Jul 12, 2008 at 1:40 PM, Brian Fisher
>> >>>>> <brian@xxxxxxxxxxxxxxxxxxx>
>> >>>>> wrote:
>> >>>>> > by svn version do you mean 1.3, or an upcoming bug-fix release of
>> >>>>> > 1.2?
>> >>>>> >
>> >>>>> >
>> >>>>> > On Sat, Jul 12, 2008 at 9:27 AM, Forrest Voight
>> >>>>> > <voights@xxxxxxxxx>
>> >>>>> > wrote:
>> >>>>> >>
>> >>>>> >> The current sdl_mixer svn only supports mikmod. The svn version
>> >>>>> >> supports all of those formats.
>> >>>>> >>
>> >>>>> >> On Sat, Jul 12, 2008 at 4:55 AM, René Dudfield <renesd@xxxxxxxxx>
>> >>>>> >> wrote:
>> >>>>> >> > hi,
>> >>>>> >> >
>> >>>>> >> > I just wrote a test for it (see test/mixer_test.py).
>> >>>>> >> >
>> >>>>> >> > Unfortunately it doesn't seem to be able to load from a file
>> >>>>> >> > like
>> >>>>> >> > object for mp3, ogg, or wav files.
>> >>>>> >> >
>> >>>>> >> > Any ideas?
>> >>>>> >> >
>> >>>>> >> >
>> >>>>> >> >
>> >>>>> >> > ======================================================================
>> >>>>> >> > ERROR: test_mixer_music__load (__main__.MixerModuleTest)
>> >>>>> >> >
>> >>>>> >> >
>> >>>>> >> > ----------------------------------------------------------------------
>> >>>>> >> > Traceback (most recent call last):
>> >>>>> >> > File "test\mixer_test.py", line 207, in test_mixer_music__load
>> >>>>> >> > pygame.mixer.music.load(open(musfn))
>> >>>>> >> > error: Module format not recognized
>> >>>>> >> >
>> >>>>> >> >
>> >>>>> >> > cu,
>> >>>>> >> >
>> >>>>> >> > On Thu, Jul 10, 2008 at 11:33 PM, René Dudfield
>> >>>>> >> > <renesd@xxxxxxxxx>
>> >>>>> >> > wrote:
>> >>>>> >> >> Cool, thanks.
>> >>>>> >> >>
>> >>>>> >> >> Committed revision 1482.
>> >>>>> >> >>
>> >>>>> >> >> On Wed, Jul 9, 2008 at 12:39 PM, Forrest Voight
>> >>>>> >> >> <voights@xxxxxxxxx>
>> >>>>> >> >> wrote:
>> >>>>> >> >>> All we need to do is make RwopsFromPythonThreaded not try to
>> >>>>> >> >>> make a
>> >>>>> >> >>> standard rwop, because it shouldn't.
>> >>>>> >> >>>
>> >>>>> >> >>> And it is correct, RwopsFromPythonThreaded is obviously meant
>> >>>>> >> >>> to be
>> >>>>> >> >>> used like this (hence the threaded).
>> >>>>> >> >>>
>> >>>>> >> >>> Attached is the updated patch.
>> >>>>> >> >>>
>> >>>>> >> >>> Forrest
>> >>>>> >> >>>
>> >>>>> >> >>> On Tue, Jul 8, 2008 at 9:38 PM, René Dudfield
>> >>>>> >> >>> <renesd@xxxxxxxxx>
>> >>>>> >> >>> wrote:
>> >>>>> >> >>>> I guess we need to store a reference to the file object
>> >>>>> >> >>>> somewhere,
>> >>>>> >> >>>> and
>> >>>>> >> >>>> release the reference at cleanup.
>> >>>>> >> >>>>
>> >>>>> >> >>>>
>> >>>>> >> >>>> On Wed, Jul 9, 2008 at 9:40 AM, Brian Fisher
>> >>>>> >> >>>> <brian@xxxxxxxxxxxxxxxxxxx> wrote:
>> >>>>> >> >>>>> Hmmm... from looking at the patch, it seems that it does
>> >>>>> >> >>>>> not fix
>> >>>>> >> >>>>> the
>> >>>>> >> >>>>> crash
>> >>>>> >> >>>>> that Forrest discovered (where the file object falls out of
>> >>>>> >> >>>>> scope
>> >>>>> >> >>>>> and gets
>> >>>>> >> >>>>> deleted so the rwobject ends up having bad pointers) - Is
>> >>>>> >> >>>>> that
>> >>>>> >> >>>>> correct
>> >>>>> >> >>>>> Forrest?
>> >>>>> >> >>>>>
>> >>>>> >> >>>>> If that is the case, it seems to me that the feature
>> >>>>> >> >>>>> implementation
>> >>>>> >> >>>>> isn't
>> >>>>> >> >>>>> finished yet, so the patch as sent is not ready to be
>> >>>>> >> >>>>> applied to
>> >>>>> >> >>>>> pygame
>> >>>>> >> >>>>> 1.8.1.
>> >>>>> >> >>>>>
>> >>>>> >> >>>>> I would imagine that in most cases, people wouldn't be
>> >>>>> >> >>>>> keeping
>> >>>>> >> >>>>> around a
>> >>>>> >> >>>>> python reference to the file object they would pass in
>> >>>>> >> >>>>> (cause it
>> >>>>> >> >>>>> loads the
>> >>>>> >> >>>>> music up in some other function or something), which means
>> >>>>> >> >>>>> most
>> >>>>> >> >>>>> attempts to
>> >>>>> >> >>>>> use this feature would get crashes and bad behavior as the
>> >>>>> >> >>>>> mixer
>> >>>>> >> >>>>> tries to
>> >>>>> >> >>>>> stream the music, but the file object falls out of scope -
>> >>>>> >> >>>>> and
>> >>>>> >> >>>>> the
>> >>>>> >> >>>>> crash
>> >>>>> >> >>>>> would happen at what seems like a random point in time.
>> >>>>> >> >>>>>
>> >>>>> >> >>>>> Also, as I said in an earlier email, I don't think this
>> >>>>> >> >>>>> patch is
>> >>>>> >> >>>>> exposing an
>> >>>>> >> >>>>> existing bug, I think it uses rwobject in a way that's not
>> >>>>> >> >>>>> intended,
>> >>>>> >> >>>>> as
>> >>>>> >> >>>>> other "load-from-file" pygame uses don't require the
>> >>>>> >> >>>>> file-object
>> >>>>> >> >>>>> to
>> >>>>> >> >>>>> exist
>> >>>>> >> >>>>> longer than it takes for the load function to return.
>> >>>>> >> >>>>>
>> >>>>> >> >>>>>
>> >>>>> >> >>>>>
>> >>>>> >> >>>>> On Tue, Jul 8, 2008 at 3:20 PM, René Dudfield
>> >>>>> >> >>>>> <renesd@xxxxxxxxx>
>> >>>>> >> >>>>> wrote:
>> >>>>> >> >>>>>>
>> >>>>> >> >>>>>> Cool, thanks. I'll try and patch it tonight (+ 9 hours).
>> >>>>> >> >>>>>>
>> >>>>> >> >>>>>> cu,
>> >>>>> >> >>>>>>
>> >>>>> >> >>>>>> On Wed, Jul 9, 2008 at 1:09 AM, Forrest Voight
>> >>>>> >> >>>>>> <voights@xxxxxxxxx>
>> >>>>> >> >>>>>> wrote:
>> >>>>> >> >>>>>> > I did the version checks.
>> >>>>> >> >>>>>> >
>> >>>>> >> >>>>>> > There are currently no tests for pygame.mixer.music, but
>> >>>>> >> >>>>>> > I'll
>> >>>>> >> >>>>>> > try
>> >>>>> >> >>>>>> > to
>> >>>>> >> >>>>>> > make a test for this.
>> >>>>> >> >>>>>> >
>> >>>>> >> >>>>>> > Also, I found a bug in rwobject. It makes a standard
>> >>>>> >> >>>>>> > SDL_RWops
>> >>>>> >> >>>>>> > from
>> >>>>> >> >>>>>> > python file objects but doesn't hold a reference to
>> >>>>> >> >>>>>> > them.
>> >>>>> >> >>>>>> > This is shown by doing something like:
>> >>>>> >> >>>>>> >
>> >>>>> >> >>>>>> > pygame.mixer.music.load(open('x.mp3'))
>> >>>>> >> >>>>>> >
>> >>>>> >> >>>>>> > Then playing it, and pygame crashes.
>> >>>>> >> >>>>>> > This is not my patch's fault, it just exposes it.
>> >>>>> >> >>>>>> >
>> >>>>> >> >>>>>> > Forrest Voight
>> >>>>> >> >>>>>> >
>> >>>>> >> >>>>>> > On Tue, Jul 8, 2008 at 2:08 AM, René Dudfield
>> >>>>> >> >>>>>> > <renesd@xxxxxxxxx>
>> >>>>> >> >>>>>> > wrote:
>> >>>>> >> >>>>>> >> hi,
>> >>>>> >> >>>>>> >>
>> >>>>> >> >>>>>> >> I think this will have to wait until we put the version
>> >>>>> >> >>>>>> >> checks
>> >>>>> >> >>>>>> >> in and
>> >>>>> >> >>>>>> >> have unittests... ie for pygame 1.9. Unless someone
>> >>>>> >> >>>>>> >> can get
>> >>>>> >> >>>>>> >> around to
>> >>>>> >> >>>>>> >> it in the next week.
>> >>>>> >> >>>>>> >>
>> >>>>> >> >>>>>> >>
>> >>>>> >> >>>>>> >> cu,
>> >>>>> >> >>>>>> >>
>> >>>>> >> >>>>>> >>
>> >>>>> >> >>>>>> >> On Wed, Jun 18, 2008 at 2:44 PM, Forrest Voight
>> >>>>> >> >>>>>> >> <voights@xxxxxxxxx>
>> >>>>> >> >>>>>> >> wrote:
>> >>>>> >> >>>>>> >>> OK, I'll work on unit tests and a version check.
>> >>>>> >> >>>>>> >>>
>> >>>>> >> >>>>>> >>> On Mon, Jun 16, 2008 at 11:52 AM, Lenard Lindstrom
>> >>>>> >> >>>>>> >>> <len-l@xxxxxxxxx>
>> >>>>> >> >>>>>> >>> wrote:
>> >>>>> >> >>>>>> >>>> Maybe the test could write a sine wave to a StringIO,
>> >>>>> >> >>>>>> >>>> load
>> >>>>> >> >>>>>> >>>> it,
>> >>>>> >> >>>>>> >>>> then
>> >>>>> >> >>>>>> >>>> use
>> >>>>> >> >>>>>> >>>> get_buffer (sound objects do have get_buffer now,
>> >>>>> >> >>>>>> >>>> right?*)
>> >>>>> >> >>>>>> >>>> to
>> >>>>> >> >>>>>> >>>> check
>> >>>>> >> >>>>>> >>>> it.
>> >>>>> >> >>>>>> >>>>
>> >>>>> >> >>>>>> >>>> Lenard
>> >>>>> >> >>>>>> >>>>
>> >>>>> >> >>>>>> >>>> * Sorry, I don't have access to latest Python/Pygame
>> >>>>> >> >>>>>> >>>> at the
>> >>>>> >> >>>>>> >>>> moment.
>> >>>>> >> >>>>>> >>>>
>> >>>>> >> >>>>>> >>>> Quoting René Dudfield <renesd@xxxxxxxxx>:
>> >>>>> >> >>>>>> >>>>
>> >>>>> >> >>>>>> >>>>> Hi,
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> nice patch! This will be very useful :)
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> Do you know which version of sdl_mixer allows rwops
>> >>>>> >> >>>>>> >>>>> for
>> >>>>> >> >>>>>> >>>>> music
>> >>>>> >> >>>>>> >>>>> (Mix_LoadMUS_RW)? Does it require an SDL_mixer
>> >>>>> >> >>>>>> >>>>> version
>> >>>>> >> >>>>>> >>>>> check?
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> Are you able to make make any unit tests for using
>> >>>>> >> >>>>>> >>>>> file
>> >>>>> >> >>>>>> >>>>> likes
>> >>>>> >> >>>>>> >>>>> with
>> >>>>> >> >>>>>> >>>>> the
>> >>>>> >> >>>>>> >>>>> music mixer? We're using unittests for all new code
>> >>>>> >> >>>>>> >>>>> now,
>> >>>>> >> >>>>>> >>>>> and
>> >>>>> >> >>>>>> >>>>> it'd
>> >>>>> >> >>>>>> >>>>> make us feel more safe about adding it in for the
>> >>>>> >> >>>>>> >>>>> 1.8.1
>> >>>>> >> >>>>>> >>>>> release.
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> Not really sure how best to test it. I guess just
>> >>>>> >> >>>>>> >>>>> loading
>> >>>>> >> >>>>>> >>>>> the music
>> >>>>> >> >>>>>> >>>>> from different filename, and from a python file
>> >>>>> >> >>>>>> >>>>> object
>> >>>>> >> >>>>>> >>>>> would
>> >>>>> >> >>>>>> >>>>> be ok
>> >>>>> >> >>>>>> >>>>> for
>> >>>>> >> >>>>>> >>>>> now.
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> here's a start on a test for it...
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> data_fname = os.path.join('..', 'examples', 'data')
>> >>>>> >> >>>>>> >>>>> #note, I just added house_lo.ogg to svn.
>> >>>>> >> >>>>>> >>>>> oggfn = os.path.join(data_fname, 'house_lo.ogg')
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(oggfn)
>> >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(open(oggfn))
>> >>>>> >> >>>>>> >>>>> oggf = open(oggfn)
>> >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(oggf)
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> cheers,
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>> On Sat, Jun 14, 2008 at 9:53 AM, Forrest Voight
>> >>>>> >> >>>>>> >>>>> <voights@xxxxxxxxx>
>> >>>>> >> >>>>>> >>>>> wrote:
>> >>>>> >> >>>>>> >>>>> > Thanks!
>> >>>>> >> >>>>>> >>>>> >
>> >>>>> >> >>>>>> >>>>> > On Fri, Jun 13, 2008 at 7:31 PM, Lenard Lindstrom
>> >>>>> >> >>>>>> >>>>> > <len-l@xxxxxxxxx> wrote:
>> >>>>> >> >>>>>> >>>>> >> This is interesting. I am having a look at it. No
>> >>>>> >> >>>>>> >>>>> >> promise
>> >>>>> >> >>>>>> >>>>> >> it can
>> >>>>> >> >>>>>> >>>>> >> go into
>> >>>>> >> >>>>>> >>>>> >> 1.8.1 though as this is supposed to be a bug fix.
>> >>>>> >> >>>>>> >>>>> >>
>> >>>>> >> >>>>>> >>>>> >> Lenard
>> >>>>> >> >>>>>> >>>>> >>
>> >>>>> >> >>>>>> >>>>> >>
>> >>>>> >> >>>>>> >>>>> >> Forrest Voight wrote:
>> >>>>> >> >>>>>> >>>>> >>>
>> >>>>> >> >>>>>> >>>>> >>> This patch re-adds support for playing (and
>> >>>>> >> >>>>>> >>>>> >>> queueing)
>> >>>>> >> >>>>>> >>>>> >>> music from
>> >>>>> >> >>>>>> >>>>> >>> python file-like objects.
>> >>>>> >> >>>>>> >>>>> >>>
>> >>>>> >> >>>>>> >>>>> >>> While support for WAV music streams is still in
>> >>>>> >> >>>>>> >>>>> >>> SDL_mixer
>> >>>>> >> >>>>>> >>>>> >>> svn,
>> >>>>> >> >>>>>> >>>>> >>> there
>> >>>>> >> >>>>>> >>>>> >>> is support for mp3, mikmod and other formats
>> >>>>> >> >>>>>> >>>>> >>> already.
>> >>>>> >> >>>>>> >>>>> >>>
>> >>>>> >> >>>>>> >>>>> >>>
>> >>>>> >> >>>>>> >>>>> >>
>> >>>>> >> >>>>>> >>>>> >>
>> >>>>> >> >>>>>> >>>>> >
>> >>>>> >> >>>>>> >>>>>
>> >>>>> >> >>>>>> >>>>
>> >>>>> >> >>>>>> >>>>
>> >>>>> >> >>>>>> >>>> --
>> >>>>> >> >>>>>> >>>> Lenard Lindstrom
>> >>>>> >> >>>>>> >>>> <len_l@xxxxxxxxx>
>> >>>>> >> >>>>>> >>>>
>> >>>>> >> >>>>>> >>>>
>> >>>>> >> >>>>>> >>>
>> >>>>> >> >>>>>> >>
>> >>>>> >> >>>>>> >
>> >>>>> >> >>>>>
>> >>>>> >> >>>>>
>> >>>>> >> >>>>
>> >>>>> >> >>>
>> >>>>> >> >>
>> >>>>> >> >
>> >>>>> >
>> >>>>> >
>> >>>>
>> >>>>
>> >>>
>> >>
>> >
>
>