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Re: [pygame] pygame and anaglyph games



Yeah, it looked much like that to me, too.  I believe it should be possible in pygame, but if that is in fact what he wants to do, then I know that vpython has stereo vision capabilities builtin, enabled by a simple flag.  Not that I am saying vpython will meet all your needs (it can be quite limiting at times), but, you know, FYI.

--Paul

On Mon, Jul 28, 2008 at 1:11 PM, Knapp <magick.crow@xxxxxxxxx> wrote:
On Mon, Jul 28, 2008 at 8:44 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> So what exactly about this anaglyph game thing is it you want to do in
> pygame?
>
> If it's just drawing rects, yeah you can do that (pygame.draw.rect)
>
> If it's drawing lines of different colors on different lines, then you can
> do that too (pygame.draw.line)
>
> There are possible issues with each of those and other possible approaches
> to do stuff, but it's easier to talk about such things when one knows what
> it is you want to achieve. The more specific you can be the better.
>
>
> On Mon, Jul 28, 2008 at 6:01 AM, Paulo Silva <nitrofurano@xxxxxxxxx> wrote:
>>
>> how fine were being Pygame on anaglyph games like this?
>> http://youtube.com/watch?v=C00TlFHld0o
>>
>> Is the only way doing like this, using the red channel in the odd
>> lines and green/blue in even (stuff not very hard to do, btw...), or
>> can we really work on separated colour channels?
>> If someone know snippets, working games, etc., please let me know...
>>
>> thanks! :-)

Just a guess but, I think he wants to do 3d games with 3d red/blue glasses.

--