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Re: [pygame] AI Module (was: Perlin Noise Function)




Basically I'd like to see RPG
characters be at least slightly less moronic in 2008 then they were in the
original "Final Fantasy" (most console RPGs aren't even trying) and a
system like this one would be a fairly easy way to do that even in a
homemade game. As for graphical presentation, that's no problem; the code
would only provide text output, leaving the rest of the game to decide how
to present it.

Yes, I have always wondered what a Zork made by pros in 2008 would be like. I mean no graphics or at least with the graphics not taking all the time and money of the makers.
 
It seems that with a few libs like AI, prolog, maybe lisp and the great graphics that you can do with python, plus just the basic power of python, you could write something really cool. Maybe without the graphics with all the power and storage you could do something that would blow Zork away.

http://en.wikipedia.org/wiki/Zork

What do you think of a not-just-dialog, yet simple, AI system suitable for
RPGs? Something that lets you offer a few kinds of interaction like
starting a shop screen, asking them to join you, or asking about some
topic? As with the pathfinding thing, part of the trouble would be with
making it generic enough to work with the various forms of movement &c that
people would use.

You can always base in on a 0 to 1 system. Programmers could then translate that into their coordinate system or just set the max and min at start up
.
 


Re: speech synthesis, that's not so farfetched. Look up "PyFlite," which
implements a Carnegie Mellon speech-synth system called Festival;
specificially a simplified version called Flite. PyFlite is very easy to
start using, but it offers only one voice in that implementation. I've not
played with it enough to see if there's a way to get more voices for it, or
the ability to add simple <i>emphasis</i> or other cues like that. It might
be useful if there were at least half a dozen deadpan voices instead of
one.
 
The system on the C64 could do all sorts or voices based on changing speed and pitch and you did not use words but phonemes so you could even do accents a  bit.
http://en.wikipedia.org/wiki/Phoneme

Hope we are not getting to off topic for the list.

--
Douglas E Knapp

http://sf-journey-creations.wikispot.org/Front_Page