[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] sprites in arrays, instead of simple variables



thanks! :)

On 7/7/09, Tyler Laing <trinioler@xxxxxxxxx> wrote:
> Hi,
>
> Take a look at the group classes. This lets you manage the sprites easily.
>
> http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group
>
> -Tyler
>
> On Tue, Jul 7, 2009 at 8:55 AM, Paulo Silva <nitrofurano@xxxxxxxxx> wrote:
>
>> hi!
>> recently i coded this humble snipped using sprites from subsurfaces:
>> http://pastebin.com/f2b05bf70
>>
>> the question is: it seems to be simple working with just 4 different
>> sprites, one in each variable - but when they are hundreds or
>> thousands, this task become to be very boring - can we store sprites
>> into arrays instead of simple variables?
>>
>> another question: this example became slow when the ammount of sprites
>> on screen are 256 or more, on a Pentium4-sse2 (i'm using Ubuntu Linux
>> 9.04) - is there some way to speed up this task, and allowing as much
>> as 1000 sprites or more for this? (i'm interested on trying to start
>> coding those bullet-hell doujin shumps, and this snippet were for
>> testing how many sprites we can count with for this kind of game
>> development)
>>
>> thanks! :)
>>
>
>
>
> --
> Visit my blog at http://oddco.ca/zeroth/zblog
>