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Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame



Events:

I dont understand what do you want to do know. I'd do callbacks -like you have- and are pretty flexible. (and you should do a callback from a collection to its childs if and only if the mouse is in -over- the container, if it's out of collection is out of its childs) But I dont understand what you want to do with 'change to events'.

To have all items in an.... array... and test if the clisk is done over all of them?

I prefer callbacks...

Menu:

Buf... have to go. Let's say that I want a phone-friendly menu (clipable, scrollable and with submenus that way:

1 menu item
2 menu submenu item
3 menu item

1 menu item
2 menu submenu item
  2.1 submenu item
  2.2 submenu item
3 menu item

)

Also the submenus should can be opened in standar way for a standar menu in a cool GUI...


1 menu item
2 menu submenu item
3 menu item

1 menu item
2 menu submenu item 2.1 submenu item
3 menu item               2.2 submenu item

As said, i've to go.

:wq

Agur


2011/7/1 <info@xxxxxxxxxxxxxxxx>
Hi there,

I want to tell you that the code is currently in development, but I would try to develop a working and stylable menu for you in the next few days. I would also make a combined file on the Components so that it is easily importable and usable. Do you need a hierarchical menu or a flat menu to start with? Checkboxes and radios would be easy to implement and the images for them aren't that hard to come up with.

Here comes my question: Do you prefer callbacks or custom component events when using such a framework, because I have currently implemented callbacks but I intend to change it to events say clicking on a button pushes UIComponentClick with the component reference as argument.

Best regards,
Konstantin Dinev

---- OriginalMessage ----
From: "inigo.delgado@xxxxxxxxx" <inigo.delgado@xxxxxxxxx>
To: pygame-users@xxxxxxxx
Sent: Fri, Jul 01, 2011, 05:35 AM
Subject: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame


I have to do a UI for my game cause y want to costumize a lot of the menus.... I've done 3 (3!!!) almost funtional (with menus, checks, radios and animations) but while I'm programing my game for fun it must be almost perfect.

I'll download the code and take a look on it this afternoon.


2011/6/29 <info@xxxxxxxxxxxxxxxx>
Hello users and developers,

I am sending this email because I have recently started working on a UI Component framework on top of pygame. I started this project because I have been a user of python and pygame for quite a while now and I felt like there was a need for an extensive library that provides an easy access to basic and more complex user interface components such a buttons, input boxes, dialog windows, menus, etc. I would like to hear feedback on the primary implementation and to potentially get people involved with this project. Currently I have a basic implementation of the base classes as well as a few components that are already usable.

The project home is: http://www.sarconsrealm.org/CodeProjects/pygame-ui/

Again I would appreciate any feedback as well as requests to join on the development. The source code is subversioned under google code and there is a link to it in the project homepage.

Thank you for your time!



--
Nota: Tildes omitidas para evitar incompatibilidades.

:wq



--
Nota: Tildes omitidas para evitar incompatibilidades.

:wq