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Re: [SPAM: 4.500] Re: [pygame] Easy networking module - feedback needed



Ryan Hope wrote:
Can someone explain to me why integrating network packets with pygame
events is a good idea? It was my understanding that the pygame event
buffer can only hold a limited number of events before events get
lost.

If this turns out to be a problem, it could be addressed by
keeping the network packets in a separate queue, and just using
the event mechanism to indicate when there is something in the
queue.

--
Greg