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Re: [pygame] Complete strategy/narrative game



Congratulations, always good to see finished projects.


On Wed, Jul 2, 2014 at 4:35 AM, <adam.hasvers@xxxxxxx> wrote:
Hello everyone,

I am new to the mailing list, and until the new pygame.org site is up and running, I figure this is the only way to talk about projects with other pygame users, so please excuse the self-plug - I just assume people here might be happy to see a complete (if shortish) game made with this awesome library.

I have just finished a game on a pygame-based homemade engine+editor
(been hacking at the engine for one year, my first ever project; game was done in ten days for a contest, other games with the same engine will follow)

Â### Exeunt Omnes - a rhetorical strategy game (hacking game X visual novel) about the nature of villainy, with original graphics by me and music by Doedelzak. ###

Here is the contest version as a Windows executable (with screenshots & description)

http://contest.rpgmakerweb.com/game/view/id/510

and here's a Linux version

http://matthieu.barbier.free.fr/ExeuntOmnes.tar.gz

Hope it's not too much of a no-no to link frozen versions rather than sources. It's a temporary measure while I clean up the code and dependencies (so many absurd dependencies, probably the only game in history to require scipy and networkx)

I will provide all source code on demand for now, and will set up a git repository for the whole world to see once the code is stable. Everything will be open and free and people will be strongly encouraged to use/hack the editor to make their own games if they so wish. But for now I am in rationalization hell (whole project is >30k lines of code).

Thanks for any comment,

Hasvers