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Re: [pygame] What's next for Pygame project?



That is Pauls Craven's Appveyor account, which I don't have access.

Here is the pull request for the work.
ÂÂÂ https://bitbucket.org/pygame/pygame/pull-request/45/create-python-wheel-builds-using-appveyor/diff
The build bot issue:
ÂÂÂ https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots

I think we can create a new "pygame team" Appveyor account and use his scripts.

best,


On Fri, Jul 17, 2015 at 10:11 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Hi RenÃ,

If I can get into the AppVeyor account I believe I can fix the build script. The setup.py command to create the msi installer is incorrect.

Lenard

On 15-07-14 12:28 AM, Renà Dudfield wrote:

On Sun, Jul 12, 2015 at 2:20 AM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

  Hi Peter,

  On 15-07-10 07:47 PM, Peter Shinners wrote:

    I haven't been paying close attention to Pygame, but it
    doesn't seem controversial to say things have stalled. I
    haven't gotten much feedback from Rene, but I'd like to give
    him time to put something together. Some of the main things
    that may need help are:

    * Getting 1.9.2 actually released

  Much of the delay is due to logistics. With the loss of the
  automated build site a few years back there is no simple way to
  check a commit against all supported operating systems. It also
  limits user testing.


The various build bot links are collected here:
http://www.pygame.org/wiki/Hacking#Links%20to%20individual%20buildbot%20pages

I guess that is still not so easy to check the builds - so I've started a scraper script to collect the results together.


best,