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Re: [pygame] pygame sprint this weekend, physically at EuroPython



I've started putting the sources into a repo. But there is very little of it there so far. Probably not enough to actually do anything. https://bitbucket.org/pygame/pygameweb

I will continue move all the old files into there, but it will take some time picking apart the website(s) which has evolved over the last 16 years.

So far I have gotten up to migrating the database into postgresql, and have made sqlalchemy models. So soon people will be able to take a dump of public database values and be able to work on it more easily.

More next steps off the top of my head:





On Sat, Jul 23, 2016 at 12:28 PM, Thomas Kluyver <takowl@xxxxxxxxx> wrote:
> the lofi website.

Any chance of getting the website sources up in a repository so other people can help to improve it?
https://bitbucket.org/pygame/pygame/issues/263/make-pygame-website-codes-public

Hope it goes well!
Thomas

On 22 July 2016 at 12:31, René Dudfield <renesd@xxxxxxxxx> wrote:
Hello,

as mentioned on the pygame website, there is a pygame sprint this weekend at EuroPython. Probably joining the micropython/microbit sprint in some ways. Or at least hanging out in the same room. Because robots.

If anyone is around and wants to join in, here is a page which can be used to
http://www.pygame.org/wiki/Sprint201607

I'll hang around on irc, and the pygame bitbucket if anyone wants to join in virtually.

Apart from micropython related things (making it into a controller for pygame?) I'll probably work on the 1.9.2 release related topics, and the lofi website.


cheers,