[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pygame] potential logo
Pete Shinners -- Dimanche 03 Juin 2001 22:56:
> > The one you've put up looks fine as it is, but I'm afraid it might not
> > scale down very well. If you need to shrink it for your 640x480 game,
> > or so it doesn't take up *quite* so much estate on your webpage, text
> > tends to become illegible.
>
> yeah, i tried bringing it down to 100x100 and i completely agree,
> it becomes worthless. well i'll keep fiddling. for some reason i
> was thinking it would work better than it did at smaller sizes
This might not be your fault. I have come to the sad conclusion that Gimp is
not very good at scaling images way down. Some non-free Windows software
packages do a much better job.
By the way, I really like the logo. However, I think it would look a bit
better if the circles were AA and if you didn't put bumps on the circles
where the letters spill over. Let them spill over. Just MHO.
Cheers,
Jérôme Loisel
--
Jérôme Loisel, étudiant et webmestre
Lévinux: GNU/Linux pour la communauté
http://www.levinux.org/
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org