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RE: [pygame] Handling keys



You could always allow the user to configure what keys mean what [without
hacking at your code].. unlike solarwolf =/  hehe

-----Original Message-----
From: owner-pygame-users@seul.org [mailto:owner-pygame-users@seul.org]On
Behalf Of Jan Ekholm
Sent: Wednesday, June 06, 2001 9:27 AM
To: pygame-users@seul.org
Subject: Re: [pygame] Handling keys


On Wed, 6 Jun 2001, Niki Spahiev wrote:

>Jan Ekholm wrote:
>
>[...]
>
>
>> What have I missed here? Or has nobody just not needed to access the full
>> range of printable characters before?
>
>AFAIK there is no portable way to query active keyboard mapping. There
>can be more than one installed and switchable.

Ok, this is bad. So I must restrict the avaiable keys to normal
alphanumerics + the specials as they are on *my* keyboard.

--------------------+-------------------------------------------------------
-
Jan 'Chakie' Ekholm |    Balrog New Media     http://www.balrog.fi/
   Linux Inside     | I'm the blue screen of death, nobody hears your
screams

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