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RE: [pygame] Music...
From: email@example.com [mailto:firstname.lastname@example.org]On
Behalf Of Pete Shinners
>for raw uncompressed audio, i think the standardish rate is about
>10MB per minute. so a 4 minute music track could swamp many peoples
Of course, you are right - I wasn't considering real music tracks, as is
I'm using (what I've found so far) repeating musical "loops" that are rather
(Usually about 10 seconds or so.)
I figure I'd write a music manager object that faded these in and out (with
possible simultaneous combinations) every so often, or depending on the
current game action.
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