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RE: [pygame] Music...





-----Original Message-----
From: owner-pygame-users@seul.org [mailto:owner-pygame-users@seul.org]On
Behalf Of Pete Shinners

>for raw uncompressed audio, i think the standardish rate is about
>10MB per minute. so a 4 minute music track could swamp many peoples
>computers.

Of course, you are right - I wasn't considering real music tracks, as is
probably intended.
I'm using (what I've found so far) repeating musical "loops" that are rather
short.
(Usually about 10 seconds or so.)
I figure I'd write a music manager object that faded these in and out (with
possible simultaneous combinations) every so often, or depending on the
current game action.

m


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