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AW: [pygame] Music...

Title: AW: [pygame] Music...

Is there a reason that you don't want to use some .MOD Format? This is exactly what it was made for.

-----Ursprüngliche Nachricht-----
Von: Michael Robin [mailto:vimakefile@yahoo.com]
Gesendet: Freitag, 29. Juni 2001 08:40
An: pygame-users@seul.org
Betreff: RE: [pygame] Music...

-----Original Message-----
From: owner-pygame-users@seul.org [mailto:owner-pygame-users@seul.org]On
Behalf Of Pete Shinners

>for raw uncompressed audio, i think the standardish rate is about
>10MB per minute. so a 4 minute music track could swamp many peoples

Of course, you are right - I wasn't considering real music tracks, as is
probably intended.
I'm using (what I've found so far) repeating musical "loops" that are rather
(Usually about 10 seconds or so.)
I figure I'd write a music manager object that faded these in and out (with
possible simultaneous combinations) every so often, or depending on the
current game action.


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