Is there a reason that you don't want to use some .MOD Format? This is exactly what it was made for.
Von: Michael Robin [mailto:email@example.com]
Gesendet: Freitag, 29. Juni 2001 08:40
Betreff: RE: [pygame] Music...
From: firstname.lastname@example.org [mailto:email@example.com]On
Behalf Of Pete Shinners
>for raw uncompressed audio, i think the standardish rate is about
>10MB per minute. so a 4 minute music track could swamp many peoples
Of course, you are right - I wasn't considering real music tracks, as is
I'm using (what I've found so far) repeating musical "loops" that are rather
(Usually about 10 seconds or so.)
I figure I'd write a music manager object that faded these in and out (with
possible simultaneous combinations) every so often, or depending on the
current game action.
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