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Re: Re: AW: [pygame] Music...
Same was true in the PC scene.. Wrote a few myself, but I never entered
the compos, I was a teenager in the US, hehe.
god bless assembly.
On 29 Jun 2001 11:26:38 +0000, Per Wigren wrote:
> On the Amiga demoscene in the early 90s there were 4k-intro
> competitions. Some of those 4k-intros (4k total, including
> graphics, sound, code, effects etc) were REALLY amazing!!
> Cool tunes, fullscreen sinus textscroller on psycadelic
> plasmaeffects etc. All in a total of 4096 bytes. Hear this,
> Microsoft! :)
>
> // Per Wigren
>
> > > it's small fractions of WAVes, pitched or looped or
> echoed. All in all a
> > > very efficient way to make music. AFAIK there are
> competitions to make good
> > > music with files no larger than one megabyte.
> >
> > Actually, there is a category called "chiptune" which
> wants to keep the
> > mod file as small as possible. The two songs for a small
> game I made are
> > 11k and 15k (I would have picked the 4k song I found, but
> it didn't fit
> > the mood)
> >
> > Bye!
> >
> > ____________________________________
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> > pygame-users@seul.org
> > http://pygame.seul.org
> >
>
>
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