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Re: Re: AW: [pygame] Music...
On the Amiga demoscene in the early 90s there were 4k-intro
competitions. Some of those 4k-intros (4k total, including
graphics, sound, code, effects etc) were REALLY amazing!!
Cool tunes, fullscreen sinus textscroller on psycadelic
plasmaeffects etc. All in a total of 4096 bytes. Hear this,
Microsoft! :)
// Per Wigren
> > it's small fractions of WAVes, pitched or looped or
echoed. All in all a
> > very efficient way to make music. AFAIK there are
competitions to make good
> > music with files no larger than one megabyte.
>
> Actually, there is a category called "chiptune" which
wants to keep the
> mod file as small as possible. The two songs for a small
game I made are
> 11k and 15k (I would have picked the 4k song I found, but
it didn't fit
> the mood)
>
> Bye!
>
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> http://pygame.seul.org
>
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