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Re: AW: [pygame] Music...

> it's small fractions of WAVes, pitched or looped or echoed. All in all a
> very efficient way to make music. AFAIK there are competitions to make good
> music with files no larger than one megabyte.

Actually, there is a category called "chiptune" which wants to keep the
mod file as small as possible. The two songs for a small game I made are
11k and 15k (I would have picked the 4k song I found, but it didn't fit
the mood)


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