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RE: [pygame] PyGame on PS2
- To: <pygame-users@seul.org>
- Subject: RE: [pygame] PyGame on PS2
- From: "Gianluca Cancelmi" <Gianluca@crawfish.co.uk>
- Date: Tue, 11 Jun 2002 17:47:10 +0100
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Tue, 11 Jun 2002 12:47:12 -0400
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
- Thread-Index: AcIRU93yZCtN+2DCQF6Nh9aT38BJXwAAPIHQ
- Thread-Topic: [pygame] PyGame on PS2
>wow, this is very cool. if anyone's like me, i'm sure we are all wondering
>what the performance is like? do most of the games work on ps2?
I need to recompile numeric and PIL to get the other demos working. Plus I have some display problem with the star demo.
I'll try that tonight and I'll give a go to solarwolf as well.
The only example that perfect is the chimp one.
>what types of resolutions run on ps2?
I'm running the kit on a TV so it's 640x480 at the moment.
>unfortunately i don't have a ps2, but i'd love to make a solarwolf cd for ps2 and hand them out :]
Only ps2linux users will be able to use it. Look at the FAQ (http://playstation2-linux.com/faq.php) for more info.
>a link to your website could be pretty popular, i'll be adding a link from
>the pygame page also.
I'm sorting out few things and I'll try to put a web site up next week.
>(of course, i suppose i'll have to change a few things that want to save
>data files in $HOME/.solarwolf) :]
That should be fine beacause I'm using ps2linux, not pure ps2 (www.playstation2-linux.com).
I'll keep you updated.
Cheers,
Gianluca
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