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RE: [pygame] PyGame on PS2
- To: <pygame-users@seul.org>
- Subject: RE: [pygame] PyGame on PS2
- From: "Gianluca Cancelmi" <Gianluca@crawfish.co.uk>
- Date: Wed, 12 Jun 2002 16:50:52 +0100
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- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Wed, 12 Jun 2002 11:50:53 -0400
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- Sender: owner-pygame-users@seul.org
- Thread-Index: AcISJM0oM0wZK4VXQmecgqS7nRA6CgAAdgsQ
- Thread-Topic: [pygame] PyGame on PS2
>Numeric might be tough to do. it needs support for floats, and if PS2
>uses different integer sizes for short and long that might be trouble?
>i didn't think PS2 could do floats (maybe that was PS1?) or perhaps
>they are emultated on PS2 linux?
Ps2 is very good at floating point stuff. I think the problem might be the compiler.
This is from Numeric readme and sgi and ps2 have similar cpu.
===> Silicon Graphics bug:
Due to a bug in the SGI compiler's handling of complex
variables, you must build your *python* without optimization
on a certain file. Consult the Python installation instructions
for the details.
>btw, solarwolf only runs at 800x600 currently. i'm not sure if that will
>even run on the PS2?
With a monitor I should be able to get higher resolutions.
>the 'autoconfig' stuff might not run too well on ps2 linux. that shouldn't
>be anything you need to fight. just "hand edit" the 'Setup' file in the
>pygame source directory. all config info goes into that 'Setup'. from there
>you shouldn't need to change the actual 'setup.py' script.
I haven't touched the Setup file. I'm having problems with python 2.1 not pygame.
I'm looking at the python mailing list to see if I can find something.
Cheers,
Gianluca
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