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Re: [pygame] Animation softwase in python.



Sounds cool to me.

On Tue, 17 Jun 2003 1:56 pm, campbell barton wrote:
> Hi all. Im going to write an animation program in pygame
> a bit like flash/director with a score, stage, drawing
> tools etc. This will be a major project for my diploma of
> multimedia.
>
> I use flash every day, and have found it unstable when
> working with large aniamtions and complex vectors and in
> general badly suited to large animations.
>
> I am going to create an animation program that
> -Makes use of openGL for fast graphics
> -Tweening
> -Supports 'Real' shape tweening
> -Bones
> -Movie clips
> -Modular design with plugin support.
> -XML file format
> -Support for large files/animations
> -Drawing tools.
> -Easy to extend
> -Smallish codebase
> -Audio (later)
>
> I would like to write a high quality opensource 2d
> animation program because there are none that exist.
> (can't count gimp or blender)
>
> The gui will be rendered in pygame and the stage in
> openGL.
>
>
> I am writing because I would like to know what you ppl in
> the list think of this kind of project.
>
> Would be interested in feedback.
>
> Regards Campbell Barton

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2003 i686 unknown unknown GNU/Linux