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RE: [pygame] More Windows music problems
- To: <pygame-users@seul.org>
- Subject: RE: [pygame] More Windows music problems
- From: "Simon Wittber (Maptek)" <Simon.Wittber@perth.maptek.com.au>
- Date: Tue, 24 Jun 2003 09:13:58 +0800
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- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Mon, 23 Jun 2003 21:15:20 -0400
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- Sender: owner-pygame-users@seul.org
- Thread-index: AcM5xA/cmSgIO4t1SjKWP4/i919bowAKTn2Q
- Thread-topic: [pygame] More Windows music problems
Hello John-Paul!
Sounds to me like the buffer used by the sound driver is too small. This
could be causing the audio to skip...
Try calling the mixer.init function by itself, and experiment with
increasing buffer sizes.
pygame.mixer.init([freq, [size, [stereo, [buffersize]]]])
Hope this helps,
SimonW.