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Re: [pygame] GIMP-like image enhancement?



On Fri, 18 Jun 2004, Bob Ippolito wrote:

> On Jun 18, 2004, at 1:59 PM, Derek Simkowiak wrote:
> 
> > Jasper Phillips wrote:
> >> I'm dynamically generating map images that then need to be filtered, 
> >> as
> >> opposed to creating static images.  No GPL code for me!
> >
> > 	Hard drive space is one of the cheapest components of a computer 
> > these days.
> >
> > 	Why not use a GPL program to create your filtered images ahead of 
> > time, instead of at runtime?
> 
> Probably because he is generating NEW maps at runtime.. as in, each 
> time you play, you get a fresh map that you've likely never played 
> before.

Not only that, but maps can change during a game.

> It sounds awfully silly to put your entire software program under a 
> restrictive license or limit its replay value for some gimp filter.. 
> he's doing the right thing in trying to find a non-gimp way of doing 
> it.

It is however very frustrating that I have to reinvent the wheel!  It really
puts into perspective the value of all the amazing LGPL code I'm using,
without which I'd be stuck.

-Jasper