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Re: [pygame] Bump mapping
Lì martedì, 2004/06/29 alle 15:41, -0700, Jasper Phillips ha scritto:
> As I posted a while ago, I want a clothify filter that I can use on
> dynamically created maps. After some investigation I found that this was
> equivalent to bump mapping a carefully crafted image, so I hacked gimp to
> spit out a bump map it generated for clothify, made it seamless, and am
> tiling that to bump-map my map-images.
>
> This was rather slow, so I've set it up so that the "shade map" that the
> bump-mapping algortihm calculates from the bump map can be saved as an image
> which can just be applied without any undue arithmetic. Much faster, but
> still taking ~7 seconds for larger images.
you have a lot of math. have you tried psyco? that should speed-up your
math a lot.
--
Federico Di Gregorio http://people.initd.org/fog
Debian GNU/Linux Developer fog@debian.org
INIT.D Developer fog@initd.org
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