Jasper Phillips wrote:
The problem is with SDL_image. It only has image loaders. SDL has a builtin function to save BMP, and I've added code directly into Pygame for TGA. JPG and PNG would be great, but it requires adding a dependency directly into Pygame, which I usually try to stay away from.Ok. It struck me as odd that load/save weren't symetrical, but I can see there's little incentive for you to add more save filetypes when they're so easily available elsewhere (although it would be nice to use just pygame).