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Re: [pygame] Pygame and .png?



On Wed, 30 Jun 2004, Pete Shinners wrote:

> Jasper Phillips wrote:
> > When I save .pngs with pygame.image.save(), I can't open them in gimp,
> > nor can I pygame.image.load() them.  However, I can load .png's created
> > elsewhere just fine.
> 
> Pygame can only save images as TGA or BMP. I have a suspicion you really 
> have BMP images with the wrong extension, since that is the SDL default 
> the image saver falls back on.

Ok.  It struck me as odd that load/save weren't symetrical, but I can see
there's little incentive for you to add more save filetypes when they're so
easily available elsewhere (although it would be nice to use just pygame).

-Jasper