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Re: [pygame] Hex Wargaming Guide



On Tue, 29 Jun 2004, Pete Shinners wrote:

>Not long ago there was some discussion on game deveopment with Hex
>boards. One of our users, Ian Harrison, has created an actual hex editor
>and a big guide on using it. It also covers topics like creating hex
>tilesets to use in the editor.
>
>The editor itself is not released yet, but if you want to get an idea of
>how something like this can be put together and used, read the guide.
>The first 10 pages or so just cover sample maps and descriptions. Later
>pages discuss the creation of maps.

Ooo, that one looks like a real gem! Not too different from Civil's
editor, but perhaps a bit more polished.

-- 
    There were no public health laws in Ankh-Morpork. It would be like
                installing smoke detectors in Hell.
                                            -- Terry Pratchett, Feet of Clay