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Re: [pygame] OpenGL and Game Toolkit Technical Demo



On 12/05/05, Simon Wittber <simonwittber@xxxxxxxxx> wrote:
> Hi Chaps,
> 
> As you may or may not know, I'm building a game toolkit called LGT.
> 
> http://developer.berlios.de/projects/lgt/
> 
> It provides an event driver, a cooperative thread scheduler, a scene
> director, and an OpenGL 2D sprite module.
> 
> I've written a tech-demo (called Xerian), to demonstrate what it can
> do, and the benefits of using OpenGL.
> 
> I'd appreciate any comments and criticism.

Looks good! I'm looking forward to when there's a little more
documentation (and perhaps a tutorial or two?) as well. I can infer a
bit from the example, but it'd be great to have a proper command
reference.