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[pygame] Pygame.draw challenge



[I didn't see this come through on this mailing list - apologies if this ends 
up being a re-post]

<http://media.pyweek.org/static/pygame.draw-0606.html>

THE CHALLENGE:

Create a game in up to 64kbytes of source code using only pygame (and python 
stdlib). No additional libraries, no external files (even ones loaded from a 
network). That means no PyOpenGL, no PNGs, no OGGs, etc.

Feel free to jump on IRC @ freenode.net channel #pyweek. I hope to have a wiki 
up soon.


THE DEADLINE:

Start as soon as you read this announcement.

Human-readable, Linux-compatible entries must be received by 
richard@xxxxxxxxxx before midnight on the 25th of June, 2006. That's 
Australian Eastern Standard Time, which is UTC +10.

Multiple entries are allowed. Teams are allowed. Monkeys are allowed! Ponies, 
sadly, are not allowed.


THE RESULTS:

All entries will be posted to a page on the http://www.pyweek.org/ website.

Entry gameplay instructions and license must be included in the source or in 
the game itself.

I will probably choose one of the entries as my favourite, and declare this in 
various obscure fora and private email messages. No other mention of rankings 
or favourites will be made.


THANKS:

Thanks to Phil Hassey for the challenge inspiration!

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