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Re: [pygame] Pygame.draw challenge



Hehe I just read about this today when I decided to look at the pyweek
site. What I'd like to know is am I allowed to use my game as a base?
I'd be changing a lot of stuff and actually make it fun this time but
technically it meets the rules perfectly as it is. 

Also, If I'm allowed to use it anyone else is welcome to as well. I
don't remember if I released it as gpl or public domain but it should
say so in the readme. Of course I'm just an amateur so I doubt the code
would be of any use to anyone.

On Wed, 2006-06-14 at 10:46 +1000, Richard Jones wrote:
> [I didn't see this come through on this mailing list - apologies if this ends 
> up being a re-post]
> 
> <http://media.pyweek.org/static/pygame.draw-0606.html>
> 
> THE CHALLENGE:
> 
> Create a game in up to 64kbytes of source code using only pygame (and python 
> stdlib). No additional libraries, no external files (even ones loaded from a 
> network). That means no PyOpenGL, no PNGs, no OGGs, etc.
> 
> Feel free to jump on IRC @ freenode.net channel #pyweek. I hope to have a wiki 
> up soon.
> 
> 
> THE DEADLINE:
> 
> Start as soon as you read this announcement.
> 
> Human-readable, Linux-compatible entries must be received by 
> richard@xxxxxxxxxx before midnight on the 25th of June, 2006. That's 
> Australian Eastern Standard Time, which is UTC +10.
> 
> Multiple entries are allowed. Teams are allowed. Monkeys are allowed! Ponies, 
> sadly, are not allowed.
> 
> 
> THE RESULTS:
> 
> All entries will be posted to a page on the http://www.pyweek.org/ website.
> 
> Entry gameplay instructions and license must be included in the source or in 
> the game itself.
> 
> I will probably choose one of the entries as my favourite, and declare this in 
> various obscure fora and private email messages. No other mention of rankings 
> or favourites will be made.
> 
> 
> THANKS:
> 
> Thanks to Phil Hassey for the challenge inspiration!
>