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Re: [pygame] SDL-ctypes 0.04



It goes from 63 FPS to 66 FPS here with psyco enabled.


On 6/30/06, Alex Holkner <aholkner@xxxxxxxxxxxxxx> wrote:
I can't test with psycho, it doesn't run on 64-bit machines.  I've added
the moveit example to ctypes svn branch though, if you'd like to give it
a try.

Alex.

René Dudfield wrote:

> Innaresting.  How about with psyco installed?
>
> On 6/30/06, Alex Holkner <aholkner@xxxxxxxxxxxxxx> wrote:
>
>> Interesting question.
>>
>> I just ported moveit.py from the pygame examples directory, which is
>> basically a blit speed test.  On my machine I get 2.93 ms / frame for
>> SDL-ctypes (341 FPS), and 2.52 ms / frame for pygame (396 FPS).
>>
>> Alex.
>>
>> Mark Heslep wrote:
>>
>> > Alex -
>> >
>> > Great work.  Have you gotten any timing data/benchmarks for comparison
>> > between the ctypes wrapper and the original pygame?
>> >
>> > Mark
>> >
>> > Alex Holkner wrote:
>> >
>> >> Hi all
>> >>
>> >> This release of SDL-ctypes is feature complete for SDL versions 1.2.1
>> >> through 1.2.11, and includes SDL_image, SDL_mixer and SDL_ttf, as
>> >> well as ports of all the test programs.  You can download it and the
>> >> documentation from:
>> >>
>> >> http://www.pygame.org/ctypes
>> >>
>> >> The joystick functions are completely untested, since I don't have a
>> >> joystick.  If anyone has a spare minute (and a joystick), I'd
>> >> appreciate someone running the "testjoystick.py" test and comparing
>> >> the results with "testjoystick" in the SDL distribution.
>> >>
>> >> So far I expect this to work only on Linux little-endian (Intel or
>> >> AMD) systems.  Mac, Windows and big-endian support will be the next
>> >> focus.
>> >>
>> >> Cheers,
>> >> Alex.
>> >>
>> >
>> >
>> >
>>
>>
>
>