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Re: [pygame] 3D sample code



kschnee@xxxxxxxxxx wrote:
On Thu, June 7, 2007 2:45 pm, Horst JENS wrote:
  
On Mon, 2007-06-04 at 21:19 +0100, Will McGugan wrote:
    

  
I've just posted some sample code for using OpenGL with PyGame. Hope
you find it interesting.

http://www.willmcgugan.com/2007/06/04/opengl-sample-code-for-pygame/

      
that's exactly what i was looking for... thanks!
    

It is interesting. Am I right in understanding that you basically have to
choose between Pygame's normal (SDL) drawing functions, like surface.blit,
and OpenGL's? You can't just draw a 3D scene like that of the code above,
and then blit an interface or text atop it. Instead you have to switch to
a 2D mode, turn your Pygame drawing into an OpenGL texture, and draw a
rectangle textured with the new drawing -- and delete/replace the texture
every time you want to change something. That's so cumbersome that I've
barely ever gotten it to work; is there a better way to integrate OpenGL
and Pygame graphics?
  
You're right that you cant use any of the regular SDL drawing functions with OpenGL - or any other accelarated 3D API. You can work with 2D graphics in OpenGL though, by drawing texture quads. If you wrap that in a simplified interface, then the code doesn't look much different from what you are used to in 2D PyGame.

Will