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[pygame] pygame network redux, with code!



Based on some discussion re: simple pygame networking, I've whacked
together some code. Basically, it allows the server and clients to
send marshalable python objects (lists, dicts, numbers, strings etc)
between each other. Only documentation is  the tests at the moment.

The code assumes a dedicated piece of (headless) server code is used
as the game server, not a game instance itself. This is why the server
does not do anything to integrate with pygame, it all just twisted
code.

http://pygnet.googlecode.com/svn/trunk/

It's intentionally minimal, so that the programmer can hook it up to
their own event systems or whatever.

I'm a bit worried the client api feels bit clunky... happy for
comments on that :-)

http://pygnet.googlecode.com/svn/trunk/tests/client.py

So... could this thing become suitable for building multiplayer pygames?


--
   :: Simon Wittber
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