[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] pygame networking redux



So...

To summarise, it seems that people think Twisted is better than a
re-implementation, and that running the network loop can should be an
optional possibility.

It seems people are using PB with some success. Is an RPC-like system
such as PB preferable to a simple message/event passing system?