Simon Wittber wrote:
An RPC setup is definitely nice, as you can easily attach error handlers, handle authentication, authorization different data for different players, encryption, etc.So... To summarise, it seems that people think Twisted is better than a re-implementation, and that running the network loop can should be an optional possibility. It seems people are using PB with some success. Is an RPC-like system such as PB preferable to a simple message/event passing system?
These things are actually a fair pain in the ass to setup yourself, and not as easy to get right as they first seem. Plus making a game is a lot of work, so every little bit you can shave off helps.
-Jasper brass-golem.com (a bit stale, but I am still working on it!)