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[pygame] Dirty Rect Animation



Hello, all;
I was working on some code for my game and read about the optimization
of feeding a list of rects to the update function.  I was curious if
it would be worthwhile to try to optimize the list that is fed to the
function.  Specifically, I would try to shorten the list by merging
rects that had significant areas of overlap.  However, I can't tell if
the function itself might perform this work itself.   Does anyone
know?

Thank you,
JC