Ian Mallett wrote:
I gathered that, right after I sent it. Here's a new version:import pygame from pygame.locals import * import os, sys pygame.init() if sys.platform == 'win32': os.environ['SDL_VIDEO_WINDOW_POS'] = '300,230' pygame.display.set_mode((200,200), 16) pygame.time.wait(2000) pygame.quit() pygame.init() if sys.platform == 'win32': os.environ['SDL_VIDEO_WINDOW_POS'] = '400,430' pygame.display.set_mode ((200,200), 16) pygame.time.wait(2000) sys.exit()...but it doesn't work.
why do you need to dynamically change the display position anyway? SDL isn't designed for this. I see no reason why you would need to change the display position.If it were really necessary, why not just embed an SDL surface in a WxPython window?
You should be able to set the position of that.But that's unnecessarily complicated unless you have a real good use for this.
-Luke