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Re: [pygame] Starting Window Position



I suppose I was just curious.  You could make really interesting programs- like pong on your desktop with windows!  :)  Whatever.  If it can't be done easily, then it is pointless. 

On 6/29/07, Luke Paireepinart <rabidpoobear@xxxxxxxxx> wrote:
Ian Mallett wrote:
> I gathered that, right after I sent it.
> Here's a new version:
>
> import pygame
> from pygame.locals import *
> import os, sys
>
> pygame.init()
> if sys.platform == 'win32':
>     os.environ['SDL_VIDEO_WINDOW_POS'] = '300,230'
> pygame.display.set_mode((200,200), 16)
> pygame.time.wait(2000)
> pygame.quit()
>
> pygame.init()
> if sys.platform == 'win32':
>     os.environ['SDL_VIDEO_WINDOW_POS'] = '400,430'
> pygame.display.set_mode ((200,200), 16)
> pygame.time.wait(2000)
> sys.exit()
>
> ...but it doesn't work.
why do you need to dynamically change the display position anyway?
SDL isn't designed for this.
I see no reason why you would need to change the display position.

If it were really necessary, why not just embed an SDL surface in a
WxPython window?
You should be able to set the position of that.
But that's unnecessarily complicated unless you have a real good use for
this.
-Luke