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Re: [pygame] Problem with display.update(rectangle_list)



Can you please try pygame 1.8.1,

Or a prerelease 1.9?
http://thorbrian.com/pygame/builds.php

cheers,


On Thu, Jun 11, 2009 at 10:01 AM, Michael
Leach<easily.remembered.name@xxxxxxxxx> wrote:
> Hi, I'm fairly new to pygame, and I tried posting this before, but I
> don't think it went through (sorry if this is the fourth posting... I'm
> having a fail-day).
>
> The issue I'm having is with pygame.display.update(
> rectangle_list). It
> doesn't seem to update correctly when I pass a rectangle list with
> some surface.get_rect()'s (specifically, the surfaces are rendered
> fonts), but it works just fine with a drawn rectangle list passed in
> or when I leave out the argument entirely.
>
> The weirdest thing to me is that even the surface rectangles will work
> if I move the window outside of the screen (as in I drag the pygame
> window outside of my monitor space) and then bring it back to the
> visible desktop. However, if I only drag it out partially, only the
> part that left the screen will come back in updated correctly.
>
> Here's some code that is a simplified version of mine:
>
> while True:
>                    print 'running loop'
>                    rects = []
>                    w,h = pygame.display.get_surface().get_size()
>                    font = pygame.font.Font(None,92)
>                    white = (255, 255, 255)
>
>                    surface = font.render("WORDS HERE!",0, white)
>                    rects.append(surface.get_rect())
>
>                    X = w/2
>                    Y = h*.5
>
>
>                    pygame.display.get_surface().blit(surface, (X,Y))
>                    #print rects
>                    pygame.display.update(rects)
>
>                    pygame.time.delay(100)
>
>
>
>
> I must be doing this wrong because I've searched everywhere and come
> up with nothing. I'm using pygame 1.8 with Vista x64 and some of the
> best hardware on the market (i7, 4850x2, etc). Help is very much
> appreciated!!