It would help to see your code and have an example image attached,
cause loading .png's with alpha and blitting with transparency works
fine for me without any trouble or special stuff.
On Wed, Jun 10, 2009 at 2:11 PM, Bjorn Samuelsson
<bjorn_sam@xxxxxxxxxxx <mailto:bjorn_sam@xxxxxxxxxxx>> wrote:
Hey all,
I'm trying to make a small 2d game and I'm wondering how you would
go about to load a png-image with an alpha channel and keep it's
alpha values?
I have confirmed the images alpha channel but when i load it in
pygame it's alpha values are always 255.
I've tried Surface.convert_alpha but that doesn't make a difference.
At the moment I've resorted to saving my alpha channels separate
and loading both image and alpha channel so that i can call
Surface.set_at to change the image's per pixel alpha value.
But that solution seems less than optimal so i figured i would ask
you guys.
regards
Björn
ps. I apologize if this topic has been discussed at length already
but i've been looking around and i just can't seem to find a
simple solution. ds.
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