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Re: [pygame] Alpha channels and per pixel alpha



Hi René,

Did anyone ask Bjorn what Pygame version is used? Many blit bugs were fixed for Pygame 1.9.0.

Lenard

Did anyone as

René Dudfield wrote:
works here

import pygame
import os
def load_alpha_image(name):

    #fullname = os.path.join( 'Images', name)
    fullname = 'default_alpha2.png'

    try:
        image = pygame.image.load(fullname).convert_alpha()
    except pygame.error, message:
        print 'Cannot load image:', fullname
        raise SystemExit, message
    return image

screen = pygame.display.set_mode((22,22,))
i = load_alpha_image('s')

print i.get_at((0,0))






Results in (0,0,0,0) which is correct for the image given.  What do you get?





On Thu, Jun 11, 2009 at 4:39 PM, Bjorn Samuelsson<bjorn_sam@xxxxxxxxxxx> wrote:
Here's the image and code:


def

load_alpha_image(name):

    fullname = os.path.join(

'Images', name)

    try:

        image = pygame.image.load(fullname).convert_alpha()

    except pygame.error, message:

        print 'Cannot load image:', fullname

        raise SystemExit, message     return image


________________________________
Date: Wed, 10 Jun 2009 15:56:10 -0700
Subject: Re: [pygame] Alpha channels and per pixel alpha
From: brian@xxxxxxxxxxxxxxxxxxx
To: pygame-users@xxxxxxxx

It would help to see your code and have an example image attached, cause
loading .png's with alpha and blitting with transparency works fine for me
without any trouble or special stuff.

On Wed, Jun 10, 2009 at 2:11 PM, Bjorn Samuelsson <bjorn_sam@xxxxxxxxxxx>
wrote:

Hey all,

I'm trying to make a small 2d game and I'm wondering how you would go about
to load a png-image with an alpha channel and keep it's alpha values?
I have confirmed the images alpha channel but when i load it in pygame it's
alpha values are always 255.
I've tried Surface.convert_alpha but that doesn't make a difference.
At the moment I've resorted to saving my alpha channels separate and loading
both image and alpha channel so that i can call Surface.set_at to change the
image's per pixel alpha value.
But that solution seems less than optimal so i figured i would ask you guys.

regards
Björn

ps. I apologize if this topic has been discussed at length already but i've
been looking around and i just can't seem to find a simple solution. ds.

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