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Re: [pygame] Double buffer question



A good way would be to use this: http://www.pygame.org/docs/ref/display.html#pygame.display.quit

Try that in your code, then have a time.sleep call to see if the display is shut down right.

-Tyler

On Sat, Jun 13, 2009 at 1:34 PM, PierreLafrance1@xxxxxxxxxxxx <PierreLafrance1@xxxxxxxxxxxx> wrote:
Hi
I'm using Pygames version 1.8.1. release.
Before debug PG source code, I would suggest you wait I debug mine ;-)
I'm farm from being the best programmer...
How do I delete the screen object ?
Any code example ?

Thanks,
Pierre

Tyler Laing wrote:
> Well, the flags that work would be dependent on your what your
> hardware supports. It sounds like you are not deleting the screen
> object before exiting the program. If I have the time, I'll take a
> look at the code later and see if I can identify the problem. What
> version of pygame are you using?
>
> -Tyler
>
> On Sat, Jun 13, 2009 at 12:23 PM, PierreLafrance1@xxxxxxxxxxxx
> <mailto:PierreLafrance1@xxxxxxxxxxxx> <PierreLafrance1@xxxxxxxxxxxx
> <mailto:PierreLafrance1@xxxxxxxxxxxx>> wrote:
>
>     Hi
>     When application quit, display stay with last displayed image.
>      Linux is
>     running fine  (SSH works fine, we can reboot embedded computer) but
>     display is kind of freeze.  We use function pygame.display.flip() when
>     image need to be updated.  We dont use any flags for set_mode.  We
>     tried
>     couples, but generates errors.
>
>     Thanks
>     Pierre
>
>     Ian Mallett wrote:
>     > Look at the flags for pygame.display.set_mode() here,
>     > http://www.pygame.org/docs/ref/display.html#pygame.display.set_mode,
>     > or tell us more about what the problem is specifically,
>     > Ian
>
>
>
>
> --
> Visit my blog at http://oddco.ca/zeroth/zblog




--
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